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Our vision is to enhance the immersive experience of our audience.
We are always seeking out new challenges and solutions through our research programs related to artificial intelligence, game physics, virutal reality and augmented reality.
We have created a proprietary tool to provide our games' NPCs (non-playable characters) with emotional abilities to reduce the scripted part in their behavior.
The studio is working on adapting Oculus Rift content for Oculus Quest, with Battlescar and Wolves in the Walls projects, both of which have received numerous nominations.
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